Radiosity with Blender
By Toussaint Frédéric


 
S  t  e  p    6 :

Separating all the original objects

This is the less pleasant part involved in the use of radiosity with Blender : select the new mesh and enter the edit mode . Even if the objects have somehow joined, they keep all their original creation links so it is fairly easy to separate them anew. Select (right click) a vertex from the floor and press the L-KEY : the whole original floor is then selected. Now press the P-KEY to separate the object from the global mesh, and answer yes to the question "Separate ?". Repeat this for each of the objects you took into account for the radiosity solution.


Separating the various items

Once this is done, we have many independant objects with their own radiosity solution. We can now work on the different textures and make use of more realistic material properties.