Mastering Shadows
By Olivier Saraja |
Size of the shadow buffer (BufSi)
As we have seen before, information about
pixels that get light or shadow is stored in a buffer, which acts exactly
the same as a rendered picture. This means that the shadow buffer has its
own resolution, than can be set accordingly to the effects your are after.
By default, Blender's buffer size value is 512x512 pixels.
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This kind of effect is good enough when
the camera from which the final picture is rendered isn't too close to
the shadows, because at a distance, it is very hard to tell about the blocky
look of the shadow.
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When you increase the Buffer Size, of course,
the shadow gets more accurate borders, better for close shots of an object
and its shadow. BufSi behaves exactly as the resolution of a rendered picture
does.
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