Blender : Modelling with cross
sections
By Translated from french by |
Since Blender 1.58, a new
tool that enables you to model complex shapes using the cross sections
of the object has been introduced. It is called skinning and works almost
the same way the hull of a ship is built. This tutorial is designed for
any level and reminds you of Blender's very basics. We'll learn how to
shape the can of a sprayer (the missing parts will be the purpose of new
tutorials).
Please note that this tutorial
is based on the one written by B@rt.
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