And now for the tricky
part. To go through it, you should know how to place the cursor over a
particular vertex, and how to set a new origin for any object. Here we
go.
Select the eye socket newly
created. Copy it (SHIFT+D) and mirror it (S-KEY, X-KEY) and press RETURN.
Now, move it somewhere outside of the head and separate it (P-KEY) from
the other vertice. Select the socket and enter edit mode (TAB). Select one
of the outer vertex and set the new center of the object on it (Center button).
Now exit the edit mode (TAB), select the head and enter the edit mode (TAB).
Choose the inner vertex corresponding to the one to which you set the center
at, on the eye socket. Use SHIFT+S (SNAP Curs->Sel) to set the cursor
on it. Exit edit mode and select the eye socket. Use SHIFT+S again (SNAP
Sel->Curs). The socket is now perfectly in place! Select the eye socket
and then the head. Press CTRL+J to join the meshes. In edit mode (TAB), select
all the vertice (A-KEY) and press the Rem Doubles button.