📰 Title: | XCOM 2 | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Strategy | 👁️ Visual: | 3D Top-Down |
🏷️ Category: | Strategy ➤ Top-Down Fight of Units ➤ Squad-Based ➤ X-COM | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | X-COM; Strategy; Turn-Based Strategy; Tactical; Turn-Based Tactics; Action RPG; Sci-fi; Aliens; Base-Building; Urban Warfare; Horror; Atmospheric; Perma Death; Difficult; Character Customization; Weather; Day & Night; Replay Value; Moddable; Co-op | ⏱️ Pacing: | Turn-Based |
🐣️ Approx. start: | 2016-02-05 | 👫️ Played: | Single |
🐓️ Latest: | 2018-10-09 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: XCOM 2: War of the Chosen | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 💰 Commercial | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Commercial | ✨️ (temporary): | |
🐛️ Created: | 2016-01-17 | 🐜️ Updated: | 2024-06-22 |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 14923 |
📜️[en]: | 20 years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order. A force gathers once again to stand up for humanity. | 📜️[fr]: | Un mélange de tour par tour tactique, de stratégie et de jeu de rôle, plaçant le joueur à la tête d’une organisation militaire secrète baptisée XCOM dont la mission est de défendre la Terre contre l'invasion alien. 20 ans s'est écoulé depuis la dislocation des forces d'XCOM et la reddition de la terre aux aliens - qui sous des apparences trompeuses pacifiques, ont en réalité de sombres desseins. Une force tente de se reconstruire afin de lutter pour le salut de l'humanité |
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🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx♺) t(202xxx♺) t[fr] t(202xxx) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) r(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g(202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[fr](202xxx♺) g[de](202xxx♺) g[de](202xxx♺) g[ru](202xxx♺) g[sp](202xxx♺) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (XCOM 2): [Feral Interactive] [Humble Store] [Gamersgate] [Steam] [Gamesplanet]
Commercial links (XCOM 2: Digital Deluxe Edition): [Feral Interactive] [Humble Store] [Steam] [Gamesplanet]
Commercial links (XCOM 2: Resistance Warrior Pack): [Steam] [Gamesplanet]
Commercial links (XCOM 2: Reinforcement Pack DLC): [Feral Interactive] [Humble Store] [Gamersgate] [Steam] [Gamesplanet]
Commercial links (XCOM 2: Anarchy's Children): [Feral Interactive] [Steam] [Gamesplanet]
Commercial links (XCOM 2: Alien Hunters): [Feral Interactive] [Steam] [Gamesplanet]
Commercial links (XCOM 2: Shen's Last Gift): [Feral Interactive] [Steam] [Gamesplanet]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (Firaxis Games / 2K Games [fr] [en]): [Site 1 2] [Chat] [Forums] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Feral Interactive [fr] [en]): [Site 1 2] [MobyGames] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(201705) 2(202xxx)]
The Project: [Blog] [Forums] [mastodon] [PeerTube] [YouTube] [reddit]
🐝️ Related
[Wikipedia (XCOM 2) [fr] [en] [de]]
[Wikipedia (XCOM: Enemy Unknown) [fr] [en] [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[metacritic]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
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XCOM2 is a sequel to the popular XCOM series from Firaxis Games, published by 2K.
Earth Has Changed
Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.
Xcom on the run
Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.
🌍️ Wikipedia:
XCOM 2 is a turn-based tactics video game developed by Firaxis Games and published by 2K Games for Microsoft Windows, OS X, and Linux. It was released February 5, 2016. XCOM 2 is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an alien invasion, has lost the war, and is now a resistance force against their occupation of Earth.
Gameplay
As with previous games in the series, XCOM 2 casts the player as the commander of the eponymous military organization, now reduced to a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM. Players are tasked to give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle. Soldiers can be recruited, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger is equipped with melee weapons like swords. Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state, while maps are procedurally-generated to create a wide variety of levels, in which every map features different terrain and buildings in each play-through. Mods are also supported. Campaign, class and enemy types can be created by users and can be shared through Steam Workshop. A one-versus-one multiplayer mode also returns from Enemy Unknown. New enemies are also featured, such as units from the new faction, ADVENT, and more alien types like the Viper.
At the start of most missions, the player's squad will be concealed and will not be detected by any enemies. They can position their troops to plan their battle and ambush enemies. The player can also loot corpses of enemies to obtain weapons, upgrade parts and artifacts. Melee weapons are also featured. Players can also hack into enemies' mechanical weapons like turrets and temporarily shutdown or control them for themselves. Soldiers in the squad can be killed by enemies; however, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission. Likewise, if a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they are revived upon leaving the map. XCOM 2 features faster combat than Enemy Unknown, as there are a lot of "hit-and-run" missions where players must rush into facilities to complete their objective quickly and return to the extraction point immediately. This includes semi-random attacks on the Avenger by alien UFO's, which will cause an automatic game loss if failed. The mission structure of the game is also different from other XCOM video games, as XCOM 2 features secondary objectives for the first time in the series. Reinforcements play a bigger role, and depending on the mission, ADVENT will continuously deploy new enemy troops. Another feature added is the Avatar Program, a research project run by the aliens, that gradually proceeds over time, and if completed is an automatic loss. This can be delayed by sabotaging alien research facilities and other semi-random events.
Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes. Furthermore, genders, nationalities, and weapons can also be customized. Bonus customization options are available to those who pre-ordered the game in the downloadable "Resistance Warrior Pack."
Plot
The game is set in 2035, 20 years after the events of XCOM: Enemy Within, in a scenario in which humanity was defeated by aliens. XCOM proved incapable of attenuating the alien threat and was quickly betrayed by the council nations, who surrendered to the aliens shortly after the invasion began. XCOM became nothing more than a resistance force, and went off the radar to avoid persecution at the hands of the aliens. Most of its members either submitted to alien rule and left behind their past or, some, like Central Officer Bradford refused the alien administration and went into hiding. Earth is now controlled by the aliens through the puppet ADVENT Administration, and XCOM has been long-forgotten, members silenced and records erased. ADVENT has done much to gradually improve public opinion of the aliens, most notably by the propagation of the belief that the aliens came in peace, and that the forces of Earth retaliated aggressively and with prejudice. (This is presumed to have happened right after the player researches MECs, as stated by the autopsy of an ADVENT MEC.)
The player again assumes the role of the Commander, who had up until recently been placed in alien stasis for them to make use of their strategic thinking via an implant. After the Commander is rescued by Central Officer Bradford, XCOM launches an attack on an alien convoy and steal an elerium core used to power the Avenger, an alien supply barge that has been converted into XCOM's mobile base. In the Avenger, the Commander has the support of rogue ADVENT scientist Dr. Richard Tygan, replacing the now-missing Dr. Vahlen, and Chief Engineer Lily Shen, daughter of and successor to the now-deceased Dr. Raymond Shen, with whom the Commander was familiar in XCOM: Enemy Unknown and XCOM: Enemy Within.
Story
The game begins with Bradford leading a raid on an ADVENT gene bank and rescuing the Commander, who had been captured and put into stasis. The Commander is then brought to XCOM's mobile headquarters, the Avenger, where they meet support staff Dr. Richard Tygan and Lily Shen. Tygan explains to the Commander that while they were in stasis, ADVENT had connected their brain directly to their global psionic communication network in order to act as a battle simulation computer. The Commander is then contacted by the Spokesman, the last remaining loyal member of the Council. The Spokesman tasks the Commander with uniting the various resistance groups scattered around the world, as well as discover the true nature of ADVENT's top secret Avatar Project.
As the Commander leads XCOM in the fight against ADVENT, they raid numerous secret ADVENT research facilities and slowly begin to piece together what the Avatar Project is. Through their research, Tygan and Shen discover that the Elders, the leaders of ADVENT, have been slowly dying from an irreversible physical degeneration of their bodies. In order to escape their imminent demise, the Elders started the Avatar Project, which involves processing kidnapped humans and turning them into raw material to build new bodies for themselves, called Avatars. They also track the Elders' headquarters to an underwater base, accessible only by a special psionic portal. With their hand forced, ADVENT decides to accelerate the project and process all "non-essential" humans into the Avatar project, under the guise of curing all disease at their gene clinics. The Spokesman sacrifices himself to warn XCOM about the plan, ordering them to hijack ADVENT's global communication network before they can make the announcement. XCOM manages to hack the network and transmits proof of ADVENT's crimes to the entire world, causing a mass global revolution.
With ADVENT busy trying to maintain order, XCOM builds their own Avatar, under the control of the Commander, and stages a raid on the Elder headquarters. The Elders plead with the Commander to stop the fighting and rejoin them, claiming that they are only trying to strengthen themselves and humanity against a greater threat. The Commander ignores the Elders' pleas and destroys all of their Avatars, triggering the destruction of the base. The Commander's Avatar stays behind to battle the enraged spirits of the Elders as the rest of the squad escapes.
Afterwards, the Commander wakes up in their own body, and learns that without the direction of the Elders, ADVENT's grip on Humanity crumbles. The ranks of the Resistance swell as people abandon the ADVENT-controlled cities, and the Resistance begins to overwhelm the remnants of the ADVENT forces. However, underneath the ruins of the Elder headquarters, a strange energy begins to glow.
Un jeu de stratégie au tour par tour dans lequel le joueur est à la tête d'une organisation militaire secrète baptisée XCOM dont la mission est de défendre la Terre contre l'invasion extraterrestre, par le studio Firaxis Games / 2K Games (racheté par le studio Take-Two Interactive Software, et poursuivant ses activités sous leur label 2K Games), portage par le studio Feral Interactive.
XCOM 2 est la suite de XCOM: Enemy Unknown, un mélange captivant de tour par tour tactique, de stratégie globale et de jeu de rôle sophistiqué, plaçant le joueur à la tête d’une organisation militaire ultra secrète baptisée XCOM dont la mission est de défendre la Terre contre l'invasion extraterrestre. 20 ans s'est écoulé depuis la dislocation des forces d'XCOM et la reddition de la terre aux extraterrestres - qui sous des apparences trompeuses de vie pacifique avec les terriens, ont en réalité de sombres desseins. Une force tente de se reconstruire afin de lutter pour le salut de l'humanité.
XCOM 2 est une suite à la série populaire XCOM de Firaxis Games, publié par 2K.
La Terre a changé
Vingt années ont passé depuis que les dirigeants du monde se sont rendus sans condition face aux forces extraterrestres, et que les forces d'XCOM, la dernière ligne de défense de la planète, ont été décimées. Contrôlant désormais la Terre, les extraterrestres y construisent de nouvelles villes rutilantes, promettant en apparence un avenir radieux pour l'humanité, tout en dissimulant de sombres intentions et en éliminant tous les opposants à ce nouvel ordre". Seuls ceux qui vivent aux frontières du monde profitent encore d'une marge de liberté. C'est là qu'une force tente de se reconstruire afin de lutter pour le salut de l'humanité.
XCOM en cavale
Prenez le contrôle du Talion, un vaisseau de ravitaillement extraterrestre converti en QG mobile d'XCOM. Guidez votre force sur la planète, obtenez le soutien du peuple et dévoilez à tous les sombres intentions de l'occupant.
🌍️ Wikipedia:
XCOM 2 est un jeu vidéo de stratégie au tour par tour développé par Firaxis Games et édité par 2K Games, sorti le 5 février 2016 sur PC (Windows, Linux) et Mac OS. Il s'agit de la suite directe de XCOM: Enemy Unknown, il fait partie de la série X-COM.
Histoire
L'histoire de XCOM 2 prend place à la suite de celle de XCOM: Enemy Unknown dans le cas où la partie est perdue. Les extra-terrestres ont pris le contrôle de la terre. L'organisation internationale XCOM qui avait pour but de les repousser n'existe plus. Cependant, un groupe de résistants continue à lutter contre les aliens. Leur QG est désormais une base mobile, le Talion, un vaisseau dérobé aux extra-terrestres.
Système de jeu
Le système de jeu est sensiblement le même que dans l'épisode précédent. Il se décompose en deux phases
Phase de gestion
La première est une phase de gestion à bord du Talion (Avenger dans la version anglaise originale), un vaisseau alien volé, devenu le nouveau QG des opérations de XCOM.
C'est dans ce vaisseau que sera géré le fonctionnement et l'évolution de l'escouade.
Le joueur se présente dans ce vaisseau comme étant le commandant des opérations à venir, et doit développer les différents modules de sa base, gérer ses troupes, étudier les technologies aliens, etc.
La taille physique de ce vaisseau permet de justifier de façon scénaristique la limitation à 12 le nombre de pôles de développement parmi un large éventail possible, et ainsi apporter une réflexion supplémentaire sur la stratégie de développement à privilégier selon les situations rencontrées.
Phase d'action
La seconde phase consiste en des missions de combats au sol en stratégie au tour par tour.
Une fois le XCOM prêt à attaquer, le joueur peut entrer dans une phase d'action, face aux ennemis aliens, avec pour seule fin l'extermination du camp adverse.
En fonction de la méthode d'élimination des unités ennemies, le commandant se verra recevoir une certaine quantité de ressources pour le fonctionnement du Talion, cadavres et/ou prisonniers.
Les classes d'unités XCOM
•Ranger
•Grenadier
•Tireur d'élite
•Spécialiste
•Agent PSI
•6e classe (à venir)
Une extension future à XCOM 2 compte proposer une 6e classe disponible pour la composition de l'escouade XCOM.