📰 Title: | The Settlers III (with JSettlers engine) | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Management | 👁️ Visual: | Free-roaming camera |
🏷️ Category: | Management ➤ Base-Building & City-Building ➤ Settlers | 🏝️ Perspective: | Bird's-eye view |
🔖 Tags: | City-Building; Strategy; Colony Sim; Settlers; Management; Macromanagement; Resource Management; Economy; Trading; Medieval; Pixel Art; Local Multi; Competitive; Touchscreen; Level Editor; Mouse | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 2011-01-01 | 👫️ Played: | Single |
🐓️ Latest: | 2023-08-19 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: - / Dev: 0.6.0.8-alpha / 9901344 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️💰 Libre with Commercial assets | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: MIT / Artwork: Commercial | ✨️ (temporary): | |
🐛️ Created: | 2021-07-04 | 🐜️ Updated: | 2024-06-17 |
📦️ Package name: | jsettlers | ..... 📦️ Arch: | |
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb | 👻️ Temporary: | |
🎰️ ID: | 16068 |
📜️[en]: | The Settlers III is the 3rd opus of the series, released in 1998, and is a city-building game with strategy elements, on a medieval theme, whose objective is to build a colony with a functional economy and to militarily control the map in a confrontation against an AI (according to different starting scenarios) and/or a human. This opus adds online play and a new graphics engine. JSettlers is a libre, multi-platform engine in development, compatible, improved (new logic for units, almost no limit for maps, support for modern hardware, etc.), single-player / multi-player, it still requires the original game, but alternative content is also in development. | 📜️[fr]: | The Settlers III est le 3eme opus de la série, sorti en 1998, et un jeu de construction de ville avec des éléments de stratégie, sur un thème médiéval, dont l'objectif est de bâtir une colonie à l'économie fonctionnelle et de contrôler militairement la carte dans un affrontement contre une IA (selon différents scénarios de départ) et/ou un humain. Cet opus ajoute le jeu en ligne et un nouveau moteur graphique. JSettlers est un moteur libre et multi-plateforme en développement, compatible, amélioré (nouvelle logique pour les unités, presque aucune limite pour les cartes, support du matériel moderne, ...), solo/multi, il nécessite encore le jeu original, néanmoins un contenu alternatif est aussi en développement. |
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🏝️ Trailer: The Settlers III Remake for Android: Battle Trailer (201301),
🐧 Linux plays: Open Source Games(201908), HOLaRSE [de](201611),
🏡️ Website & videos
[Homepage](not maintained) [Dev site] [Features/About] [Screenshots] [Videos t(201301) gd(202xxx) gu(202xxx) r(202xxx) lp(201908) lp[de](201611) ht(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
(Windows, for contents extraction) [Online store] [GOG]
🍩️ Resources
• (empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)
🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
(JSettlers) Devs (JSettlers Team 1 2 [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
(The Settlers) Devs (Ubisoft Blue Byte [fr] [en]): [Site 1 2] [Chat] [mastodon] [Facebook] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Wikipedia (The Settlers III) [fr] [en] [de]]
[HOLaRSE [de]]
📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]
🕊️ Source of this Entry: [Boiling Steam on mastodon (20210628)]
🦣️ Social Networking Update (on mastodon)
🕹️ Title: The Settlers III (with JSettlers engine)
🦊️ What's: A city building game on a medieval theme & a libre engine
🏡️ -
🐣️ https://github.com/paulwedeck/settlers-remake
🔖 #LinuxGaming #ShareYourGames #CityBuilding #Management
📦️ #LibreGameEngine #CommercialAssets #Java #Bin #Arch #Flatpak
📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update: 0.6.0.8-alpha
⚗️ Hotfix 🐞️
📌️ Changes: https://github.com/paulwedeck/settlers-remake/releases
🦣️ From: https://mastodon.social/@holarse/110956033389507149
🛜️ https://github.com/paulwedeck/settlers-remake/releases.atom
🏝️ https://www.youtube.com/embed/sadber9TLP8
🐧https://www.youtube.com/embed/iNtAfNxpOI0
🕶️ A view of the game with content from the original The Settlers III game with which it is compatible. It shows a bird's-eye view of a medieval country village, bordered to the north by the sea and in the centre by a river, with its economic activity. Its inhabitants exploit its resources (wood with trees in the south-west, stone with quarries in the north-east, a fish market in the north, wheat growing in the centre and a mill to produce flour, etc.). 3 watchtowers protect the village. On the left-hand side (15% of the screen) is the UI (which looks like stone), with a mini-map at the top, 3 buttons with icons in the centre to manage buildings, trade and inhabitants, and system-related buttons at the bottom (save, messages, etc.).
The Settlers III is the 3rd opus of the series, released in 1998, and is a city-building game with strategy elements, on a medieval theme, whose objective is to build a colony with a functional economy and to militarily control the map in a confrontation against an AI (according to different starting scenarios) and/or a human. This opus adds online play and a new graphics engine. JSettlers is a libre, multi-platform engine in development, compatible, improved (new logic for units, almost no limit for maps, support for modern hardware, etc.), solo/multi, it still requires the original game, but alternative content is also in development.
📜️ "A city building game on a medieval theme & an improved libre engine" 📜️ .
A Remake of "The Settlers III" for Windows, Linux, Mac and Android
This project intends to create a remake of the famous strategy game "The Settlers 3" published by Blue Byte in 1998. The project is developed in Java and runs on PC (Windows/Linux), Mac and Android.
Warning: Alpha Status
The game is currently in an alpha status! Therefore bugs, frequent changes making saved games invalid and server abortions need to be expected. Nevertheless we will try to minimize trouble.
Playing JSettlers
In order to play the game, you need to have the "GFX" and "SND" folders of the original version of "The Settlers 3" as obtained by installing the original "The Settlers 3" game (DEMO version also works).
Furthermore, you need an up-to-date installation of Java 11 or newer. A Java Installation is needed to run the desktop version of JSettlers, as it is written in the programming language Java.
Java is preinstalled on Android.
(...)
Textures
JSettlers is meant to be used with the original textures from Settlers 3. However we are working on replacing these with new textures that have a more permissive license. There is a list of textures that we didn't create ourselves but instead took from image sites on the internet
Project Description
This project started in early 2011 is intended to be an unofficial remake of “The Settlers III”® strategy game released by Blue Byte® in 1998. This game and the development work we invest has nothing to do with Blue Byte and Ubisoft®.
We (Andreas Eberle as project maintainer + the many contributors) want to create a complete redevelopment of the game for Android, Mac, Linux and Windows (so for most platforms running a JVM).
With the beginning of 2015, we open-sourced the project on GitHub. Since then many contributions of others helped us to bring the project a big step further. If you’re interested in assisting the development or if you are a 3d / graphics artist, please check out the project README and or get in contact with us!
For our development we are using the original graphical and sound content of “The Settlers III” game. Unfortunately, Ubisoft asked us to remove the screenshots showing our game since they show their graphic assets.
So just for clarity: The individual images and sounds are taken from the original “The Settlers III” game. But we developed our own logic that causes the people to walk around, do their jobs and so on, as well as the graphics engine working with OpenGL and OpenGL ES (on Android) to get the images displayed on the screen.
Working so far:
✅️ Construction of buildings like in Settlers III
✅️ The economy is fully working.
✅️ It is already possible to play multiplayer matches across the different platforms and devices.
✅️ “Almost no” limit for the map size. We created a map of size 1200 x 1200 (where the maximum map size of Settlers III was limited to 768 x 768). But you can create much bigger maps (and it’s already possible to play the big map on PC).
🌍️ Wikipedia:
The Settlers III (German: Die Siedler III) is a real-time strategy video game with city-building elements, developed and published by Blue Byte. Released for Microsoft Windows in November 1998, it is the third game in The Settlers series, following The Settlers (1993) and The Settlers II (1996). In April 1999, Blue Byte released an expansion, The Settlers III Mission CD, featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, and a map editor. In October, they released a second expansion, The Settlers III: Quest of the Amazons (German: Die Siedler III: Das Geheimnis der Amazonen), containing two new single-player campaigns, additional single-player and multiplayer maps, and an enhanced editor. In June 2000, The Settlers III: Gold Edition was released, containing the original game and both expansions, plus fan-made maps for single-player and multiplayer modes, a new Easy difficulty setting for single-player games, HTML hints and tips, and minor graphical enhancements and gameplay tweaks. In 2013, the Gold Edition was released on GOG.com under its North American title, The Settlers III: Ultimate Collection, and in 2018, it was re-released as The Settlers III: History Edition.
In the game's single-player campaign, the player controls one of three races (Romans, Egyptians or Asians) whose respective deities are summoned by the great god HE, after HE becomes dissatisfied with how the lesser gods are ruling. HE tells them they must each pick a champion from among their people, and have him lead a war against the other peoples, with the gods of the two losing races facing an arduous and absurd punishment. Quest of the Amazons tells a prequel story, chronicling how Helios's daughter, Q'nqüra, becomes HIS personal assistant, engineering events so that women become the secret rulers of the universe. Quest allows the player to choose from one of two campaigns; either controlling the Amazons against the other three races, or controlling the combined forces of the others against the Amazons.
The game was designed and co-programmed by Volker Wertich, creator of the original Settlers game. Having consulted fan feedback from the first two games, Wertich wanted to expand the scope of the third installment as much as possible, whilst preserving the elements which made the series unique. Although the core supply and demand-based gameplay is broadly the same as in previous titles, many of the game mechanics have been altered. For example, combat is more involved, with the player given direct control over their army; roads are no longer necessary to connect buildings, as all settlers can now walk freely around the player's territory; headquarters no longer automatically generate settlers as required, instead the player must build residences to gain new settlers; and the different races are no longer merely aesthetically differentiated, they now have different economic models, different magic spells, different war machines, and several unique abilities and buildings. The game was also the first in the series to feature online multiplayer, the addition of which had been one of the main requests from fans.
The Settlers III received mixed reviews. Although acclaimed in its native Germany, where it was heralded as the best game in the series thus far, the international reaction was more muted. Whilst the economic system and the interrelatedness of the various buildings were generally praised, and the graphics and animations especially lauded, most critics felt it was too similar to previous Settlers titles, with the changes to the mechanics seen as not enough to fully differentiate it from its predecessors. The game was a commercial success, selling over 200,000 units in Germany within the first twelve months of its release, and ultimately going on to sell over 700,000 units worldwide.
Gameplay
The Settlers III is a real-time strategy game with city-building elements, controlled via a point and click interface, in which the primary goal on most maps is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. To achieve this end, the player must engage in economic micromanagement, construct buildings, and generate resources.
Game modes
The game can be played in one of three modes; "Single Player: Scenario", "Multiplayer", or "Campaign". In Campaign mode, the player must complete a series of missions, the goal of most of which is to defeat the computer controlled opponent or opponents by gaining possession of their territory. In the original release of the game, there were three separate campaigns of eight missions each; one campaign each for the Romans, Egyptians, and Asians. The Mission CD expansion added three additional campaigns of eight missions for each race, and Quest of the Amazons added two campaigns of twelve missions each; one in which the player controls the Amazons against the others, and one in which they control the others against the Amazons.
In Scenario and Multiplayer modes, which can be played via a LAN or online, the player can choose from either a randomly generated or pre-built map, and then refine the game in various ways, such as adjusting the amount of raw materials available to each player at the start of the game. The player can also select the type of game to be played, choosing from "Map Defaults" (the game is played with predetermined settings, based on the specific map), "Teams" (the player can select any combination of teams and players allowing for up to twenty players) or "No Teams" (the player can choose from "League", in which players receive points at the end of the game for ranking on Blue Byte's online league table; "Free-for-All", in which each player/race competes against one another; "Free Alliance", in which players/races can ally with one another; or "Play Alone", in which there is only one player/race). Introduced in the Quest of the Amazons expansion was "Economic Mode", in which the goal is to be the first player to complete an economic based objective.
Settlers and transportation
Whether playing Campaign, Scenario or Multiplayer mode, each game begins the same way; the player has a small settlement, a set amount of raw materials and tools, and a predetermined number of settlers. The basic gameplay revolves around serfs (the titular "settlers"), who transport materials, tools and produce, and who populate and perform the requisite task of each building. In both The Settlers and The Settlers II, settlers automatically emerged from the player's headquarters as required. In The Settlers III, however, there are no headquarters, and new settlers can only be acquired by the construction of residences.
At no point does the player directly control any normal settler - instead, general orders are issued (such as ordering the construction of a building), with the AI handling the delegation of orders to specific settlers. However, the player can control specialist settlers, of which there are three types; pioneers (extend the player's territory by digging at the border), thieves (scout enemy territory and steal resources) and geologists (test mountainous ground for raw materials).
A major change to the mechanics in The Settlers III is that players do not have to construct a road network. Instead, settlers can walk freely around the player's territory, with the AI handling pathfinding. Like the previous games, however, The Settlers III has an adjustable goods priority system, which determines the order in which items are transported. Players can also build marketplaces, which allow for the establishment of trade routes between areas on the same geographical region, and shipyards, which allow for the manufacture of both transport ships (can transport specialist settlers and soldiers) and trade ships (can transport items from a landing dock to a different geographical region).
Races and economy
In the original game, the player could choose one of three races; Romans, Egyptians and Asians. Quest of the Amazons added the Amazons as a fourth race. Unlike in previous Settlers titles, each race has a slightly different economic model. For example, the Romans' and Amazons' construction industries require roughly equal amounts of wood and stone, the Egyptians' requires more stone than wood, and the Asians' more wood than stone. Each race also has specific skills; for example, only the Romans can turn wood into coal; only the Egyptians can build on desert terrain; only the Asians and Amazons can mine sulfur; and only the Amazons can build war machines which use mana rather than physical ammunition.
The economy is under the player's control throughout the game, and is adjustable in multiple ways. For example, the player can control the distribution of goods by selecting which percentage of a given resource is transported to a given building. In a similar manner, the player can select what tools are made when. Tool production is important insofar as all buildings require raw materials and a worker with the right tool. For example, if the player has built a fishery, and the building is still empty despite the presence of idle settlers, a fishing rod will need to be manufactured in the toolsmith. The game also uses a notification system that alerts the player if a building cannot be occupied either due to a lack of the right tool or the absence of available settlers.
A new feature of The Settlers III is "Divine Intervention", whereby each race can call upon their deities for economic and/or military assistance. Once the player has both manna and priests, they have finite access to a number of spells, the nature of which depends on the race. These spells include, but are not limited to, tuning iron to gold, turning enemy soldiers to allies (Romans), turning fish to meat, starting forest fires (Egyptians), turning stone to iron, temporarily giving soldiers extra strength (Asians), turning gold to stone, and temporarily freezing enemies (Amazons).
Military
The player's territory can only be expanded by using pioneers or building a military complex near the territory border. Each complex must have at least one soldier garrisoned for the territory to expand. To recruit soldiers, the player must build a barracks, with each individual soldier requiring their requisite weapon to transition from settler to soldier. The player can also build lookout towers, which are manned by regular settlers, and which can see for great distances, but don't grant new territory.
There are three classes of soldier: swordsmen, bowmen, and spearmen. Swordsmen are most effective against spearmen, bowmen against swordsmen, and spearmen against bowmen. The strength of each recruited unit depends on the level of "Divine Promotion" which that class has reached, with each class requiring two promotions to reach the maximum level. Divine Promotion is contingent on how much manna the player has produced; to promote a class, the level of manna must be at 100%. Once promoted, the level drops to 0%, and the player must wait for it to rise again before they can perform the next promotion. Each race can also produce war machines; catapults for the Romans, ballistae for the Egyptians, cannons for the Asians, and war gongs for the Amazons.
In order for the player to attack an enemy building, they must click near that building with soldiers selected. If the player's units defeat all soldiers stationed in the building, they will occupy it, with the player's territory increasing according to the building's radius. Defense of the player's military buildings is automatic; as enemies attack, any soldiers stationed in the building defend. Any nearby soldiers will also defend the building, unless ordered not to. When soldiers are fighting within their own territory, their strength is always 100%. When they are fighting outside, their strength depends on how much gold the player has in their stockpile.
Plot
The game takes place "in ages past, when the pantheon was still home to countless gods from all empires". However, it is a time when the gods have lost their purpose; Jupiter is interested only in eating and drinking; Horus thinks of nothing except his pyramids; and Ch'ih-yu simply wants to eat livestock. The story begins with HE, the "Unknown God", and creator of all gods, summoning the lesser gods to HIM, and telling them "for eons, you think only of pleasure, and now even the lowliest men say, "these drunks don't do anything for us. Let's go over their heads to the boss"". HE is afraid this will lead to monotheism, which HE wants to avoid, as HE has neither the time nor inclination to govern all of humanity himself. As a result, HE commands each of them "to pick one who is the best of your people", and have him lead a war against the other two peoples. The two gods whose people lose will be punished by repainting the universe white. Jupiter picks Septimus Marius, a sea merchant; Horus picks Ramadamses, a sculptor; and Ch'ih-yu picks Tsu-Tang, a rice farmer.
Roman Campaign
Septimus Marius begins by putting down a rebellion amongst his own men. However, shortly thereafter, his highest ranking general, Remigius, betrays him and allies with Ramadamses. Septimus attacks Remigius, defeating him and forcing Ramadamses to retreat. A powerful group of nearby pirates, led by Flavius, then ally with Septimus, and pursue Ramadamses to a small cluster of islands, several of which are controlled by Tsu-Tang. With Flavius's fleet, Septimus is able to capture many of the islands, but shortly thereafter, a volcano erupts, decimating the newly established settlements. Ramadamses reoccupies the islands and forms an alliance with Tsu-Tang. After Septimus defeats Ramadamses, Tsu-Tang encloses him, but Septimus is able to fight his way out, defeating Tsu-Tang, and achieving victory for Jupiter.
As Jupiter celebrates, Horus and Ch'ih-yu begin the task of painting the universe white, complaining that the competition was unfair, as Jupiter cheated, and the punishment is unrealistic. However, when HE threatens to also make them clean up after Jupiter's celebration party, they reluctantly begin to paint.
Egyptian Campaign
Ramadamses begins by defeating a tribe of his own countrymen. Thereafter, however, he is caught unprepared by Tsu-Tang, and must ally with a group of pirates. Together, they force Tsu-Tang to retreat, but he remains a threat. A thunderstorm then destroys several of Ramadamses's colonies, stalling his growth, and allowing Septimus to advance, and form an alliance with Tsu-Tang. Not yet strong enough to attack Tsu-Tang, Ramadamses instead disruptes their trade routes. Eventually, Ramadamses attacks Septimus, weakening him to the point where Tsu-Tang feels confident enough to betray their alliance. Ramadamses is then able to defeat Tsu-Tang, thus achieving victory for Horus.
As Horus celebrates, Jupiter and Ch'ih-yu begin the task of painting the universe white, complaining that the competition was unfair, as Horus cheated, and the punishment is unrealistic. However, when HE threatens to also make them clean up after Horus's celebration party, they reluctantly begin to paint.
Asian Campaign
Tsu-Tang begins by defeating a group of pirates allied with Ramadamses, who subsequently negotiates a fragile truce. However, both intend to violate it at the earliest opportunity. Septimus then forms an alliance with Ramadamses. Tsu-Tang advances on them, but they encircle him. He rebukes their attacks, before defeating both, and achieving victory for Ch'ih-yu.
As Ch'ih-yu celebrates, Horus and Jupiter begin the task of painting the universe white, complaining that the competition was unfair, as Ch'ih-yu cheated, and the punishment is unrealistic. However, when HE threatens to also make them clean up after Ch'ih-yu's celebration party, they reluctantly begin to paint.
Quest of the Amazons
Quest of the Amazons takes place several hundred years prior to the main game. The story begins with Helios, Jupiter, Horus and Ch'ih-yu drinking in the 3 Gorgons tavern. At the encouragement of his friends, Helios is drowning his sorrows, after his son Phaethon died whilst attempting to use the sun-chariot to impress women, but was unable to control the horses. After becoming drunk, Helios is seduced by Medusa. Several years later, she is "killed in a bar fight with Perseus", and Helios learns he had fathered a daughter, Q'nqüra. Raising her himself, Helios introduces her to HE, whom she impresses with her irreverence, and when she is of age, HE makes her goddess of the Azzi. Choosing Penthesilea as their leader, she awaits as they build up their strength, ready to strike out at the male tribes.
Amazon Campaign
The Amazons begin their offensive by destroying a colony of Egyptians, overrunning a Roman encampment, and desecrating a sacred Asian mountain, prompting Jupiter, Horus and Ch'ih-yu to ally. After their initial attacks are repulsed, they are able to disrupt Penthesilea's iron production, hence her ability to create weaponry, forcing the Amazons to retreat to a more fortified position. In the newly renamed 2 Gorgons, Jupiter, Horus and Ch'ih-yu meet to discuss strategy, unaware that the Gorgons, Q'nqüra's aunts, are spying on them, and feeding details of their plan to Q'nqüra. Meanwhile, Penthesilea joins forces with a Roman tribe whose governor has fallen in love with her, and whose iron ore she needs. The Romans, Egyptians and Asians pool their remaining forces for one last offensive. However, Q'nqüra orders Penthesilea to surround and destroy them.
HE summons Q'nqüra to ask her what she wants from Jupiter, Horus and Ch'ih-yu. She tells HE: "Nothing. We don't want men rampaging around like naughty children just because they can't have their way. After all, it's your world they would destroy". Her plan is for the "Amazons to release the men and become their willing servants. Through servitude, we will gain complete control, and the men will be none-the-wiser". Impressed with this idea, HE decides to make Q'nqüra HIS private messenger, to which she replies, "I will be your humble servant", with Helios commenting "In that moment, Q'nqüra, too, had won".
3 Gods Campaign
The game begins with the Romans under attack by the Amazons, and on the brink of defeat. They barely survive, and the Amazons next attack the Asians and Egyptians in turn, prompting Jupiter, Horus and Ch'ih-yu to ally. In the newly renamed 2 Gorgons, they meet to discuss strategy, fully aware that the Gorgons, Q'nqüra's aunts, are spying on them, and feeding details of their plan to Q'nqüra. Meanwhile, the men launch an all-out offensive, although Helios is worried that Q'nqüra's response is too subdued, and she must have a plan. His concerns are ignored as the others assure him that because their enemy is a woman, there is nothing to worry about. Confidant that the Amazons are nearly defeated, Jupiter leaves Horus to fight on, whilst he pillages both Egyptian and Amazonian lands. Disgusted, Horus withdraws from the fight, and Jupiter, in a temper, cuts off his own troops, leaving Ch'ih-yu to see out the conflict alone.
HE summons Q'nqüra to ask how she was defeated, and she explains that she allowed the men to win. When HE asks why, she explains "for you. These gods and their peoples are just overgrown children. When they lose, their tantrums destroy, and it's your world they destroy". When HE asks her what her future plans are, she explains: "If my Amazons are to deny themselves comparable conquests, then they will embrace the men instead. In this embrace, control will soon be ours, and the men will never know they've lost". Impressed with Q'nqüra's cunning, HE speculates "you might be just the god I've been looking for".
Development
(...)
Un jeu de construction de ville avec des éléments de stratégie, et un moteur amélioré et compatible, The Settlers III par le studio BlueByte Software GmbH, JSettlers par la JSettlers Team.
En Java.
The Settlers III est le 3eme opus de la série, sorti en 1998, et un jeu de construction de ville avec des éléments de stratégie, sur un thème médiéval, dont l'objectif est de bâtir une colonie à l'économie fonctionnelle et de contrôler militairement la carte dans un affrontement contre une IA (selon différents scénarios de départ) et/ou un humain. Cet opus ajoute le jeu en ligne et un nouveau moteur graphique. JSettlers est un moteur libre et multi-plateforme en développement, compatible, amélioré (nouvelle logique pour les unités, presque aucune limite pour les cartes, support du matériel moderne, ...), solo/multi, il nécessite encore le jeu original, néanmoins un contenu alternatif est aussi en développement.
Crédit image (lien ci-dessus): HOLaRSE [de]
Un remake de "The Settlers III" pour Windows, Linux, Mac et Android
Ce projet vise à créer un remake du célèbre jeu de stratégie "The Settlers 3" publié par Blue Byte en 1998. Le projet est développé en Java et fonctionne sur PC (Windows/Linux), Mac et Android.
Attention : Statut alpha
Le jeu est actuellement en statut alpha ! Il faut donc s'attendre à des bugs, à des changements fréquents qui rendent les parties sauvegardées invalides et à des échecs de serveur. Néanmoins, nous essaierons de minimiser les problèmes.
Jouer à JSettlers
Pour jouer au jeu, vous devez disposer des dossiers "GFX" et "SND" de la version originale de "The Settlers 3", obtenus en installant le jeu original "The Settlers 3" (la version DEMO fonctionne également).
De plus, vous avez besoin d'une installation à jour de Java 11 ou d'une version plus récente. Une installation Java est nécessaire pour faire fonctionner la version de bureau de JSettlers, car elle est écrite dans le langage de programmation Java.
Java est préinstallé sur Android.
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Textures
JSettlers est conçu pour être utilisé avec les textures originales de Settlers 3. Cependant, nous travaillons à les remplacer par de nouvelles textures qui ont une licence plus permissive. Il y a une liste de textures que nous n'avons pas créées nous-mêmes mais que nous avons prises sur des sites d'images sur internet.
Description du projet
Ce projet commencé début 2011 se veut un remake non officiel du jeu de stratégie "The Settlers III"® sorti par Blue Byte® en 1998. Ce jeu et le travail de développement que nous investissons n'ont rien à voir avec Blue Byte et Ubisoft®.
Nous (Andreas Eberle en tant que mainteneur du projet + les nombreux contributeurs) voulons créer un re-développement complet du jeu pour Android, Mac, Linux et Windows (donc pour la plupart des plateformes utilisant une JVM).
Au début de 2015, nous avons mis le projet en libre accès sur GitHub. Depuis lors, de nombreuses contributions d'autres personnes nous ont aidés à faire avancer le projet d'un grand pas. Si vous êtes intéressé à aider le développement ou si vous êtes un artiste 3d / graphique, s'il vous plaît consultez le projet README et ou entrez en contact avec nous !
Pour notre développement, nous utilisons le contenu graphique et sonore original du jeu "The Settlers III". Malheureusement, Ubisoft nous a demandé de retirer les captures d'écran montrant notre jeu car elles montrent leurs ressources graphiques.
Donc, pour plus de clarté : Les images et les sons individuels sont tirés du jeu original "The Settlers III". Mais nous avons développé notre propre logique qui fait que les personnages se déplacent, font leur travail et ainsi de suite, ainsi que le moteur graphique qui fonctionne avec OpenGL et OpenGL ES (sur Android) pour obtenir les images affichées à l'écran.
Fonctionnement jusqu'à présent :
✅️ Construction de bâtiments comme dans Settlers III
✅️ L'économie est entièrement fonctionnelle.
✅️ Il est déjà possible de jouer des matchs multijoueurs sur les différentes plateformes et appareils.
✅️ "Presque aucune limite pour la taille de la carte. Nous avons créé une carte de taille 1200 x 1200 (alors que la taille maximale des cartes de Settlers III était limitée à 768 x 768). Mais vous pouvez créer des cartes beaucoup plus grandes (et il est déjà possible de jouer à la grande carte sur PC).
🌍️ Wikipedia:
The Settlers III est un jeu vidéo de gestion et de stratégie en temps réel développé par Blue Byte Software et sorti en 1998 sur PC. Il fait partie de la série The Settlers et est la suite de The Settlers II sorti en 1996.
Une première extension, The Settlers III: Quest Of The Amazons sort en décembre 1998. Elle permet de jouer avec une nouvelle civilisation : les amazones.
En 1999 sort une seconde extension : The Settlers III: Mission CD qui apporte un éditeur de niveaux, 10 nouvelles cartes solo et 20 nouvelles cartes multijoueurs.
Système de jeu
The Settlers III reprend les principes de ses prédécesseurs. L’objectif est de conquérir un territoire et de vaincre ses ennemis tout en gérant le développement économique de sa population.
Dans ce jeu, on peut incarner quatre civilisations :
• les romains
• les égyptiens
• les chinois
• les amazones
Dans le mode « Campagne », le joueur incarne un dieu affronte d'autres dieux afin de prouver la supériorité de sa civilisation.
The Settlers III est le premier épisode de la série permettant de jouer en réseau (local ou Internet).
Accueil
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