Angel 2D - Le Bottin des Jeux Linux

Angel 2D

🗃️ Specifications

📰 Title: Angel 2D 🕹️ / 🛠️ Type: Tool
🗃️ Genre: Development 👁️ Visual: 2D
🏷️ Category: Development ➤ Framework & Tool ➤ Game Framework 🏝️ Perspective: Third & First person
🔖 Tags: Development; 2D engine; Framework; C/C++; Prototyping; Multi-platform ⏱️ Pacing: Real Time
🐣️ Approx. start: 👫️ Played: Single & Multi
🐓️ Latest: 2014-03-19 🚦 Status: 04. Released (status)
📍️ Version: Latest: 3.2 / Dev: c16f39d ❤️ Like it: 9. ⏳️
🏛️ License type: 🕊️ Libre 🎀️ Quality: 7. ⏳️
🏛️ License: Code: BSD 3-Clause / Artwork: CC BY-SA 3.0 ✨️ (temporary):
🐛️ Created: 2015-03-02 🐜️ Updated: 2024-06-22

🚦 Entry status

📰 What's new?: 👔️ Already shown:
💡 Lights on: 💭️ New version published (to be updated):
🎨️ Significant improvement: 🦺️ Work in progress:
🎖️ This work: 3 stars 🚧️ Some work remains to be done:
👫️ Contrib.: goupildb & Louis 👻️ Temporary:
🎰️ ID: 14643

📖️ Summary

📜️[en]: A multi-platform 2D game prototyping framework based on OpenGL and C++ 📜️[fr]: Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++

🎥️ Videos


🎲️ Gameplay: (202xxx♺), (202xxx♺), [fr](202xxx♺),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx♺) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💰 Commercial
• (empty)

🍩️ Resources
(empty, license): [Homepage] [Dev site] 🎬️ g(202xxx)

🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🦣️ Social
Devs (Angel 2D Team [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
Devs (Shane Liesegang [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord] [Google Groupes] [PressKit]

🐝️ Related


📦️ Misc. repositories
[Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [openSUSE] [Debian/Ubuntu] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]

🕵️ Reviews
[HowLongToBeat] [metacritic] [OpenCritic] [iGDB]

🕊️ Source of this Entry: [Site (date)]

🦣️ Social Networking Update (on mastodon)

🛠️ Title:
🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/

🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️

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🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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🐧https://www.youtube.com/embed/
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🕶️

📚️ Name is a

📕 Description [en]

📜️ "blabla" 📜️


A multi-platform 2D game prototyping framework based on OpenGL and C++

Angel balances the speed and flexibility of native code with an eye towards rapid iteration and out-of-the-box functionality. In a world of web games and memory-managed scripting engines, sometimes you still want to get your hands dirty — but that doesn't mean you have to get stuck in the mud.

📕 Description [fr]

Un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++, par l'Angel 2D Team (Shane Liesegang aka sjml & contributeurs).

Angel 2D est un framework de prototypage de jeu en 2D multi-plateforme basé sur OpenGL et C ++

Angel équilibre vitesse et flexibilité du code natif avec un oeil vers l'itération rapide et des fonctionnalités out-of-the-box (externes, aka modules externes). Dans un monde de jeux sur le Web et de moteurs de script gérés par la mémoire, parfois vous voulez néanmoins continuer à vous salir les mains - mais cela ne signifie pas pour autant que vous devez rester collés dans la boue.